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Eagles vs Wolves
Steal food. Dash home. Win.
ARROWS / WASD move · SPACE drop lamb · Carry to nest on left · Wolves steal from right
ARROWS / WASD move · SPACE drop lamb · Carry to nest on left · Wolves steal from right
🎮 How to Play Eagles vs Wolves
Desktop / Keyboard
  • ARROW KEYS or WASD — move eagle in all directions
  • Fly over a lamb to automatically pick it up
  • Carrying a lamb cuts your movement speed nearly in half
  • SPACE — drop lamb instantly and restore full movement speed
  • Carry lamb to the nest on the LEFT edge to score points
  • Wolves approach from RIGHT and will steal unguarded lambs
  • Wolf contact while carrying = lamb stolen from you
  • Delivery score = base bonus + 10 x previous delivery count
  • New lamb respawns in centre-right area after each delivery
  • ESC — return to level select
Mobile / Touch
  • Drag finger to move eagle in any direction
  • Fly over glowing lamb to grab it automatically
  • While carrying: movement is half speed — plan route carefully
  • Tap SPACE button or double-tap to drop lamb
  • Nest shown on left side with dotted delivery zone
  • Wolves shown as dark running shapes on the right side
  • Drop lamb if a wolf is within one screen width and closing
  • Delivery counter shown bottom-left, timer top-right
  • Score escalates with each consecutive successful delivery
  • Intercept a wolf carrying your lamb before it exits right edge to reclaim

About Eagles vs Wolves

Eagles vs Wolves is built around a single mechanic that creates interesting decisions every ten seconds: should you pick up the lamb? Flying over a lamb automatically grabs it, but carrying one cuts your movement speed nearly in half. The nest where deliveries score points is on the left edge of the map. The wolves coming to steal lambs are approaching from the right. Every decision about when to grab, carry, drop, or hold position flows from this one mechanic and the constraints it places on movement and risk management throughout the three-minute match.

The weight mechanic is physical and immediate. Your full flight speed is 4.5 units per frame when unloaded. Carrying a lamb drops it to 2.2 — a genuine reduction felt in every turning circle, every evasion attempt, and every timed sprint toward the nest. The lamb bounces visually below your eagle as you fly, a constant reminder of the burden you are choosing to maintain. Pressing SPACE drops the lamb anywhere and instantly restores full speed. The escape valve exists specifically to make the carrying decision interesting — the penalty for dropping is real but the penalty for being caught while carrying is worse.

Wolves at higher difficulty settings are tactical in qualitatively different ways. On Easy wolves wander toward lambs with limited awareness of your position. On Medium they specifically target your carrying eagle rather than the nearest unguarded lamb. On Hard they cut off your path to the nest rather than chasing you directly, positioning between your eagle and the left edge. On Insane all five wolves use trajectory prediction: flying in a straight line to the nest while carrying guarantees at least two wolves are waiting at the entrance before you arrive.

Route deception is the Insane difficulty technique. Rather than flying directly to the nest, fly away from it first — toward the right edge, away from wolves converging on your predicted direct route. This breaks the wolf aggression pattern. Wolves heading to intercept your direct path must recalculate. Use the two to three seconds of recalculation window to arc back toward the nest from an unexpected angle. The delivery takes longer but arrives against a disorganised wolf position rather than a prepared interception setup.

The drop-and-reclaim technique is the game's most important tactical tool. When a wolf is within 30 pixels and closing, dropping the lamb is almost always correct. Your speed jumps from 2.2 to 4.5 instantly. The wolf, finding an uncarried lamb, stops to claim it — this takes roughly four seconds before the wolf begins moving the lamb rightward. That window is your opportunity: sprint back, fly over the lamb before the wolf exits the right boundary, reclaim it, and route to the nest from an angle the wolves have not yet covered with their new positions.

Lamb delivery economics create a natural game progression. Each delivery scores the base bonus plus ten additional points per previous delivery. Your first delivery is worth the base. Your sixth is worth base plus fifty. The escalating payout makes the late game disproportionately valuable — reaching the final ninety seconds in a position where you can execute three or four rapid deliveries is worth far more than grinding early-game deliveries at low payout rates. Survival and positioning in the first ninety seconds is an investment in the compound value of the last ninety.

Wolf pack dynamics change meaningfully with difficulty. On Easy a single wolf can be distracted by one lamb while you retrieve another. On Hard three wolves create a coverage zone that makes simultaneous multi-lamb retrieval dangerous without careful sequencing. On Insane five wolves at sprint speed create a constant gauntlet where every step toward a lamb requires wolf trajectory assessment. Understanding wolf pack distribution and exploiting temporary coverage gaps is the advanced Insane skill set that separates consistent high scorers from everyone else.

The three-minute match timer prevents indefinite standoffs and changes risk calculations as it approaches zero. Routes that were too risky with ninety seconds remaining become worth attempting with thirty seconds left because the expected value of a successful delivery outweighs the cost of a failed one when the timer is about to expire regardless. Learning when the risk calculus shifts — approximately when forty to fifty seconds remain — is the timing awareness that separates strong endings from average ones.

Spatial distribution of lambs across the map influences route planning continuously. Early in a match lambs are distributed across the full centre-right, giving multiple pickup options. As wolves claim lambs and run them off-screen the available options narrow. Players who collect the rightmost lamb first and work progressively leftward maintain shorter average delivery distances across a full run compared to players who grab the nearest lamb each time. Route geometry compounds significantly over ten to twelve deliveries.

Eagle flight speed when empty is exactly double the carrying speed. This means repositioning to the optimal pickup location at empty speed is time-equivalent to making a delivery from a suboptimal pickup location while carrying. Calculating whether to grab the nearest lamb or fly empty to a better-positioned lamb before grabbing is a micro-optimisation available in every pickup decision. Players who treat the empty phase as active repositioning rather than idle transit time improve their delivery rate meaningfully across a full three-minute run.

Eagles vs Wolves rewards consistent positioning discipline over dramatic recoveries. A run where you never allow wolves within 100 pixels while carrying, choose routes methodically, and execute clean deliveries at moderate pace will consistently outscore a run with two spectacular double-delivery sprints separated by three failed attempts where wolves stole the lamb mid-carry. The game is more about not losing to wolves than about beating them aggressively, which is a common pattern in carry-mechanic designs.

💡 Tips & Strategy
  • On Insane never fly straight to nest while carrying — wolves will intercept at entrance
  • Drop-and-reclaim: drop to sprint away from wolf, loop back before wolf exits right edge
  • Carry only when nearest wolf is more than 300px away on Medium and above
  • Route nest approach from above or below midpoint — wolves default to mid-height interception
  • Sixth delivery is worth significantly more — prioritise reaching it over maximising early deliveries
  • Final 30 seconds: accept higher wolf risk — time cost of safe routing exceeds caution value
  • Two lambs on screen simultaneously: use one as decoy to draw wolf attention, grab the other
  • Wolves stealing a lamb take 4 seconds to exit right — use that window to grab a different lamb
  • Empty flying speed is double carry speed — use empty flight to reposition quickly between deliveries
  • Nest detection radius is 55px — you do not need to be exactly on the nest icon to score

Frequently Asked Questions

What happens when I pick up a lamb?
Your movement speed is cut nearly in half. The lamb is visible beneath your eagle as you fly.
Can I drop the lamb?
Yes — press SPACE to drop instantly. You regain full speed. The lamb stays where dropped.
What do wolves do?
Chase lambs and your eagle. If a wolf contacts you while carrying it steals the lamb.
How much does each delivery score?
Base bonus plus 10 points per previous delivery. First is base, fifth is base plus 40 points.
Is multiplayer available?
Planned. Currently race against AI wolves across five difficulty levels.
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